<?xml version="1.0"?>
<Template>
	<TemplateConfiguration>
		<_Name>Cocos2D Class</_Name>
		<Icon>Cocos2D-project</Icon>
		<_Category>Cocos2D</_Category>
		<LanguageName>C#</LanguageName>
		<ProjectType>IPhone</ProjectType>
		<_Description>Creates an empty iOS Cocos2D class definition.</_Description>
	</TemplateConfiguration>
	
	<Conditions>
	</Conditions>
	
	<TemplateFiles>
		<File name="${Name}.${LanguageExtension}" >
		<AssemblyReference>MonoGame.Framework.iOS</AssemblyReference>
		<AssemblyReference>Lidgren.Network.iOS</AssemblyReference>
		<AssemblyReference>cocos2d.iOS</AssemblyReference>
<![CDATA[
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Media;
using cocos2d;

namespace ${Namespace}
{
	class ${Name}
	{
	}
}
]]></File>
	</TemplateFiles>
</Template>
